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Warrior Ancient and Medieval Rules A Four Horsemen Enterprises Rules Set
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6084 Location: Denver, CO
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Posted: Tue Nov 18, 2025 7:21 pm Post subject: Cold Wars 2026 |
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6-7 February 2026
IMPORTANT LOCATION CHANGE: We will be in the Tennis Barn, not Lampeter.
FRI: Fast Warrior
Format: Download variant: http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17469
One list from published army list books, 1st Ed for Classical/Oriental, 2nd Ed for rest, African Warrior draft lists allowed.
Three 2-hour rounds; 825pt list.
Start: 12 pm
Umpire: Scott Holder
Rounds Times: Variable
Friday Evening:
Circus Maximus or Matt's Gladiator game!
Sat: Doubles Theme:
http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=18001
Three 4-hour rounds; 1800pt list.
Umpire:Scott Holder
Round Times: Round 1: 9 am, Round 2: 2:00 pm, Round 3: 7 pm
Please arrive by 8:30 to check in.
XRULES:
• Barbarian Foot rules in effect with the following addition: Under 2(a), add "following up" as a new condition for counting 3rd/4th ranks in HTH.
• X-Rules 2.512, 2.52, 2.53, 5.11, 6.2, 8.6, 11.1, 17.1 and 17.2.
• Roman Rules Players Guide and all X-Rules contained therein.
• Armies with Army Standard and an option for a Sacred Standard may upgrade to the latter for 30pts. If the list has a Sacred Standard but no Army Standard, the former may be purchased for 30 pts and whatever cost of the troops (for example, Etruscan SS would cost 33 pts total).
• Hussite playtest rules are in effect if someone shows up with them.
• All morale grades for troops MUST BE DEFINED DURING DEPLOYMENT.
• Only 1 TF maybe *attempted* to be placed beyond 240p of the rear edge. Roll 1-2, fails and can only be placed in the Rear Zone (or at all, player's discretion), Roll 3-6, is placed as the player desires per rules.
• JLS armed cav fight 1.5 ranks in HTH combat versus any foot when charging, counter-charging, and pursuing.
• Loose/Open order foot that rolls long on a variable move may choose to move an additional 40p.
• Samnites do not suffer the -2 for facing steady P/LTS (this overrides the List Rule).
• Rout variable rolls that are 5/6 MUST add distance.
• All orders will be revealed after both sides have written them.
• No Case II flank charges.
Deployment rules in effect:
• http://www.fourhorsemenenterprises.com/forum/viewtopic.php?t=17378
• Bodies may *not* be in Skirmish formation at deployment. Bodies may *not* march while in Skirmish formation.
• Deployment Orders: No command may deploy, even partially, behind another. Commands need to be in blocks alongside each other. When listing your commands/blocks, you number the order in which they will be deployed, largest first, then in any order. Your blocks need to be a decent representation of how much frontage along the board they will take
• We will use a timed deployment with chess clock apps. The time allowed for deployment is 12 minutes per side.
If you have any questions please reach out to Scott or place them on the Forum.
TROOPS:
If you need to borrow some troops: Please reach out to: (dan.woyke@gmail.com) Bill (lowclan@mail.com) and Todd (hailkaeser@yahoo.com) and we will see what we can do! _________________ These Rules Suck, Let's Paint! |
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scott holder Moderator


Joined: 30 Mar 2006 Posts: 6084 Location: Denver, CO
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Posted: Tue Nov 18, 2025 10:33 pm Post subject: |
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Everybody needs to at least sign up for the convention at Table Top Events.
Also, please try to sign up for each event simply so I'll have a tentative head count prior. _________________ These Rules Suck, Let's Paint! |
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